It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Minecraft uses both procedurally-generated and predefined texture atlases for different purposes. ![]() The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. A texture atlas, also known as a spritesheet, is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. ![]() These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. It guides you step-by-step through the creation of sample games. If true, the area outside of the region is clipped to avoid bleeding of the surrounding texture pixels. Loading one geometry with one material is much more efficient than handling several geometries and materials. Can be any type inheriting from Texture2D, including another AtlasTexture. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua.īest of all, this book will have you making games right from the very start. xatlas is a small C++11 library with no external dependencies that generates unique texture coordinates suitable for baking lightmaps or texture painting. The allows combining multiple textures into one texture atlas. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. ![]() The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. Create compelling 2D games with Learn cocos2d 2: Game Development with iOS.
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